Lead the way in innovation, technology and design
Our economy is on the cusp of an industrial revolution, where technology and innovation exploration will be advancing more than ever before. Gain the essential skills needed for the next generation of jobs and thrive in our forthcoming futuristic environment, with a Bachelor of Interactive Media and Design.
Specialisation within the degree includes: Computer Games, Digital Media, Advertising, Communications and Film and Television.
"It’s about mentoring inspiring young minds full of inquisitive thought, entrepreneurship, a love of creativity, design, and technology, and helping them set goals and channel their creative energies to solve real-world problems."
- Assistant Professor Dr James Birt
Bachelor of Interactive Media and Design students have access to two dedicated student spaces. The Level Up Lab evokes creative and houses state-of-the art equipment, including PC and gaming consoles, virtual reality technologies and a library of game titles.
The Development Studio is a teaching space with the latest development software and technology, such as 3D printing, virtual reality, augmented reality, and hi-spec PC’s.
- Two dedicated student spaces equipped with state-of-the-art technology
- Learn from nationally and internationally recognised industry professionals
- Collide Arts and IT in a holistic 2-year program
About the program
The Bachelor of Interactive Media and Design prepares students for a fast-paced career in innovative design, technology and cutting edge interactive experiences. Students will be exposed to a practical skills driven curriculum nurtured through mentoring focused on creative industries standards in art, design and coding. Show more
The Bachelor of Interactive Media and Design prepares students for a fast-paced career in innovative design, technology and cutting edge interactive experiences. Students will be exposed to a practical skills driven curriculum nurtured through mentoring focused on creative industries standards in art, design and coding. Subjects are available that focus on developing skills in graphic design, website design and deployment, 3D modelling and animation, computer games and interactive experience creation, narratology, visual communication, virtual and augmented reality, critical thinking and problem solving and working with emerging technologies. Specialisations within the degree include Computer Games, Digital Media, Advertising, Communications and Film and Television. Show less
|Duration||6 semesters (2 years)|
|Program type||Bachelors Degree|
|Study area||Communication and Creative Media|
|Credit for prior study||For more details on applying for credit, please contact the Student Business Centre: [email protected]|
The creative industries is a growing market, with a variety of career opportunities. A Bachelor of Interactive Media and Design gives students design, web, and communication skills to pursue a career in computer games, digital media, advertising, film and television, and communication. Graduates of this program will have conceptual and practical knowledge to enable them to enter the creative industries. They will have the skills to manage and advance this knowledge, identify and solve problems with creative solutions, produce new content for many purposes and demonstrate professional practice, initiative and the ability to work in dynamic and multi-disciplinary teams. Graduates could expect to find employment as a 2D and 3D Animator, Advertising creative, Arts Director/Visual Designer, Interface Designer, Project Designer, Multimedia Developer, Web Designer, Level Designer, Programmer, Quality Assurance Tester, Storywriter.
The Bachelor of Interactive Media and Design program comprises 24 subjects, as follows:
University core subjects (3)
- CORE11-001 Critical Thinking and Communication (CORE 1)
- CORE11-002 Leadership and Team Dynamics (CORE 2)
- CORE11-003 Ethical Thought and Action (CORE 3)
Foundation subjects (6)
- Design Communications (MMDE11-100)
- Responsive Web Design (MMDE11-200)
- Sketching With Code (MMDE11-300)
- 3D Modelling and Visualisation (MMDE12-250)
- Digital Media and Society (COMN12-302)
- Interactive Experience (GAME12-315)
- Interactive Media Design Studio 1 (MMDE12-251)
- Interactive Media Design Studio 2 (MMDE12-252)
- Interactive Media Design Studio 3 (MMDE12-253)
Two specialist majors (12) chosen from the following list of majors:
Choose at least one of the following:
- Digital Media Design
- Computer Games
If you do not wish to take both of the above, you may choose a second major in one of the following areas:
- Film and Television
Most students undertake four (4) subjects per semester (equivalent to 40 credit points). You may however enrol in fewer subjects and extend your degree over a longer period.
Bond University's teaching methodology involves a combination of lectures, tutorials, seminars, examinations, projects, presentations, assignments, computer labs and industry projects.
The total program fees for the Bachelor of Interactive Media and Design are:
When considering the fees associated with your studies, keep in mind that Bond’s accelerated schedule means you can finish your degree sooner and be out in the workforce up to a year earlier than if you went to another university.
This time saving also represents a substantial reduction in accommodation and living costs, plus a full year of extra earnings.
Applicants with recent secondary education (within the past two years)
Applicants must meet the University's general minimum admission criteria.
The following table provides comparative information for those students admitted into this program wholly or partly on the basis of OP/ATAR in January semester 2017.
|ATAR based offers only, across all offer rounds||ATAR (OP in QLD)|
(Excluding adjustment factors)
(ATAR/OP plus any adjustment factors)
|Highest rank to receive an offer||OP5/ATAR 91.95||92|
|75th percentile rank to receive an offer #||N/P||N/P|
|Median percentile rank to receive an offer #||N/P||N/P|
|25th percentile rank to receive an offer #||N/P||N/P|
|Lowest rank to receive an offer||OP14/ATAR 66.45||69|
Note: #N/P - indicates figure is not published if less than 25 ATAR-based offers made.
Visit our student profile if you are interested in the profile of all students who commenced undergraduate study at Bond University in the January semester 2017.
International Secondary School students
For more information for International Students, including the International Baccalaureate, please go to the International Secondary School equivalency page.
Alternative entry pathways
For those applicants who do not currently have the required academic qualifications, there are a number of alternative entry pathways:
- Bond University Tertiary Preparation programs
- Bond University Diploma programs
- Other institutional Tertiary Preparation Programs
- Vocational education and training qualifications (Certificate IV and above)
- Prior higher education experience (at this university or another)
- Special Tertiary Admissions Test (STAT)
- Professional or para-professional qualifications/experience
- Employment experience verified by a statement of service from the employer stating the position title and length of service and a very brief statement on the tasks undertaken.
For more information on what is required please visit our how to apply page.
English language proficiency requirements
As tuition is delivered in English, all students will be required to provide documented evidence of the required level of proficiency in the English language. Read more detailed information on English language proficiency requirements for university study.
Credit for prior study
Subject credits may be awarded for previous studies. To apply for credits, you will need to submit academic transcripts including detailed subject outlines/course descriptions for each relevant subject and/or certified copies of testamurs to the Office of Future Students. Please refer to how to apply for credit for more information
How to apply
Meet our Academics
James is Assistant Professor of Interactive Media and Design and holds a PhD in Software Engineering and Artificial Intelligence. James has been a Software Engineer and academic for fifteen years and his teaching and research interests intersect around his work in multimedia technology and visualisation. The distinctive contribution James brings to education is in multimedia teaching and learning, where he has received two Institutional Teaching and Learning Awards and a 2014 Australian Office of Learning and Teaching citation for outstanding contributions to student learning. His citation titled 'Improving Student Learning and Engagement through Practical Juxtaposition of Art and Science in Multimedia Education” identifies that an essential graduate attribute of multimedia students is an applied understanding of visual literacy to enhanced engagement and employment successes. This outstanding contribution achieves this literacy by addressing and accommodating the diversity in learning styles between students with an inclination towards either arts or computer science. James utilises novel pedagogical approaches, technology, curriculum and resources to balance the science and art predilections of his students, whilst supporting them with learning how to learn. James’s teaching philosophy is built around learners and professionals adapting to and comprehending multiple disciplines and skills in computing science, art design and technology to remain internationally competitive and motivated.
James recently co-authored an article titled ‘Augmenting Reality for Augmented Reality’, which featured in the Association for Computing Machinery’s ACM interactions magazine. The ACM is the largest educational and scientific computing society in the world. The article explores the research that has been undertaken as part of Dr Birt’s ‘Mixed Reality Research Lab’ at Bond.
Scott Knight is Assistant Professor of film, television and videogames at Bond University.
Scott is head of Cinema Studies at Bond University where he has been teaching film history and aesthetics since 1994. With Professor Jeff Brand, Scott designed the critical studies component of the degree programme in computer games in 2007 and has been teaching Computer Game Culture and Audience and Computer Game Form, Style & Narrative ever since. He has extensive experience in film festival programming and curation, holding the role of programmer of the Brisbane International Film Festival from 1993 to 2012. Scott has authored papers on various aspects of the cultural aesthetics of media including fan cultures, censorship issues, videogame history, and critical game studies. His research interests and expertise include avant-garde film, music video, the horror genre, cult media, and the Star Wars saga. He is currently engaged in research on the formal characteristics of film-to-videogame adaptation.
A veteran games developer with forty game projects under his belt over the span of a decade-long career, Jakub now passes on his knowledge to Bond’s students in his capacity as an adjunct teaching fellow, lecturer and PhD student. Jakub’s work covers a myriad of genres and platforms, from small mobile games to sprawling console role-playing games. At Bond, his research focus is on open-world RPGs as a means of transmitting cultural knowledge.
“Luke is an independent game developer with several mobile games published on the Apple App Store, and is currently involved in various other game development projects including an Indiegogo campaign. As an independent developer, Luke is well versed in programming, digital art, animation, user interface design, user experience and publishing. Luke holds a Bachelor of Computer Games from Bond University, and has also completed a Graduate Diploma in Secondary Education from Griffith University, specialising in Information Technology and Graphics.”
Nikolche is an experienced software engineer with over 25 years of industry experience. Nikolche has experience across a range of project, including: mobile software applications, complex sensor networks, CUDA development, and gamification of micro-location technology. Currently undertaking his PhD at Bond University, the focus of Nikolche’s research is gamification and its effect when applied to heritage sites.